Posted april, 14th - 2015
What must a tiny studio without too many resources do to make their game more attractive visually?
Well, if the game is going to have a 2D-based visuals, the answer is easy: design backgrounds and tilesets with inventiveness and needless of fancy stuff. These backgrounds should provide a nice touch on the look of the levels.
I'd like to explain the process to make these graphics, but today I'm only going to focus in one of them: the backgrounds