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Posted may, 27th - 2015

Enemies' A.I.

Enemies' A.I.

Each time we find an enemy in a videogame, we think (or simply act) the most suitable way to defeat it, kill it or even dodge it. Depending on the kind of game we are playing, we will make one decision or another, and once inside the game itself, we will have to change our tactic. But have you ever given thought to what this enemy is actually thinking when he sees you?


Posted may, 4th - 2015

Boss or player, that is the question

Boss or player, that is the question

During Canvaleon’s development I have received some critics about the musics accompanying the bosses of the game. These, particularly, said that the songs do not share a feeling of tension, nervousness or similar emotions. But as it makes me be sick to death that people question my work, I asked to myself if there was really a rule saying that those soundtracks must generate that kind of bad feelings during those particular moments of the game.


Posted april, 23rd - 2015

Why do we use our own code and not a prefabricated engine?

Why do we use our own code and not a prefabricated engine?

To start a multi-disciplinary project like a videogame is difficult. To find and to be able to carry out everything necessary to create a videogame is more so difficult. During my life I have met people able to do absolutely everything needed to create a videogame. But, these people are fairly unique, few and far between. The most common thing is to think of the creation of a videogame as teamwork.