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Posted may, 4th - 2015

Boss or player, that is the question

Boss or player, that is the question

During Canvaleon’s development I have received some critics about the musics accompanying the bosses of the game. These, particularly, said that the songs do not share a feeling of tension, nervousness or similar emotions. But as it makes me be sick to death that people question my work, I asked to myself if there was really a rule saying that those soundtracks must generate that kind of bad feelings during those particular moments of the game.


Posted april, 23rd - 2015

Why do we use our own code and not a prefabricated engine?

Why do we use our own code and not a prefabricated engine?

To start a multi-disciplinary project like a videogame is difficult. To find and to be able to carry out everything necessary to create a videogame is more so difficult. During my life I have met people able to do absolutely everything needed to create a videogame. But, these people are fairly unique, few and far between. The most common thing is to think of the creation of a videogame as teamwork.



Posted april, 14th - 2015

The backgrounds of Canvaleon

The backgrounds of Canvaleon

What must a tiny studio without too many resources do to make their game more attractive visually?

Well, if the game is going to have a 2D-based visuals, the answer is easy: design backgrounds and tilesets with inventiveness and needless of fancy stuff. These backgrounds should provide a nice touch on the look of the levels.

I'd like to explain the process to make these graphics, but today I'm only going to focus in one of them: the backgrounds